Part 3/11:
Schreier’s article describes a deeply entrenched environment where systemic misconduct influenced not only corporate culture but also creative decisions. The report claims that these problematic attitudes seeped into game development, affecting choices like character roles and narrative focus, especially concerning female characters.
Reduced Roles for Female Characters in Assassin’s Creed
One of the notable points discussed in the report pertains to Assassin’s Creed games. It is alleged that Ubisoft deliberately limited the prominence of female protagonists due to internal biases rooted in marketing strategies deemed to prioritize sales over diversity.