Part 6/10:
Sucker Punch Productions, the studio behind Ghost of Tsushima, responded to early feedback with a healthy outlook. Jason Connell, the creative and art director, expressed appreciation for both positive and negative comments, viewing criticism as an opportunity to improve. He emphasized that the team considers Ghost their best work and takes pride in delivering a quality experience. Connell’s approach reflects a confident yet open attitude towards ongoing player and critic feedback, aiming to refine future projects.