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RE: LeoThread 2025-12-05 18-17

in LeoFinance3 hours ago

Part 6/12:

Druckmann shared that after the launch, he wanted to personally thank every member of his team but was overwhelmed by the game's scale. Instead, he crafted an impassioned email emphasizing that The Last of Us Part II was a collective achievement, one that he was extraordinarily proud of. In this message, Druckmann admits to emotional moments, including crying when reviews came in, and reflected on how praise was sometimes personal—an acknowledgment of the intense pressure creators face.