Part 6/14:
The Last of Us Part II generated a divisive backlash, particularly over its story choices and character developments. Neil Druckmann acknowledged that establishing the foundation for a potential Part III would require more than just revisiting existing characters; they would need to craft a narrative that offers something fresh yet emotionally impactful. He stated that previous successes and established themes set a high bar—"the emotional core" that made the first game resonate must be maintained or even intensified.