Part 11/14:
Neil Druckmann’s comments reveal a degree of flexibility and openness: he recognizes the difficulty in producing a satisfying Part III, especially after Part II. While he remains open to creating a new Last of Us game, he appears more interested in exploring other ideas, possibly a brand-new IP. He emphasizes the importance of forming a story that fans not only accept but emotionally connect with—something he admits is a formidable challenge after the divisive nature of the recent game.