Part 8/12:
The plot features numerous improbable devices: characters walk into rooms with no security, escape routes that defy geometry, and suspicious characters spilling secrets just by talking or making eye contact. These moments seem designed more to force coincidences than to advance a coherent storyline.
For example, a character sniffs a vial of unknown substance with no expertise, expecting answers, which feels nonsensical. Equally bizarre is the reliance on characters effortlessly "searching" for clues that, in a functioning universe, would require diligent investigation instead of random luck.