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RE: LeoThread 2025-12-19 14-17

in LeoFinance21 hours ago

Part 2/11:

The journey begins with the developer expressing disappointment over how current racing games fail to convey real speed. They demonstrate this with a humorous example: despite driving a car at 130 mph, the visual cues in most games make it feel like a leisurely cruise at 55 mph or less. The lack of visceral sensation leaves players feeling underwhelmed, and the developer states outright that they want to evoke a sense of fear and excitement akin to a "maniac" driver—something missing entirely from existing titles.

Building a Car from Scratch in Unreal Engine 5