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RE: Direction of the gaming industry // Blockchain, Mobile, VR

in LeoFinance3 years ago

More than 50% of gaming revenue is collected by mobile game companies.

I really didnt know the difference was so big. I have tried many mobile games but they always fall flat for me. I find it kind of unconfortable to game on my phone with the touch screen and the quality of the games are not that great. I imagine this popularity comes from the accessability of phones in general, where the majority of the global population has one.

Interesting data!