About 10 people.
Scale is a problem.
More centralization is needed for scaling but they hired a few good developers who are experts on scaling and very high volume gaming transactions.
About 10 people.
Scale is a problem.
More centralization is needed for scaling but they hired a few good developers who are experts on scaling and very high volume gaming transactions.
There is a balance for the technical scale in this, where the economy and assets have to be onchain, but most of the gameplay could move off - erhaps, gameplay could move off to the point where it isn't written to the chain immediately, but is rather batch added in a verifiable background process or something.
But, what about player to value scalability? Will the value be there if new players do not come in rapidly?
Actually for that a slow and steady player growth is probably better
My next post will be,
"Why you shouldn't play or invest into Splinterlands yet"
Then @abh12345 will call you “Uber Bullish” 😂
I added the tag