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RE: Creating an Artificial Economy

in LeoFinance2 years ago

have you had a look in to the splinterlands land whitepaper? I would love to hear your thoughts on the potential of this upcoming economic experiment.
https://hive.blog/splinterlands/@splinterlands/the-secret-of-praetoria-phase-2-whitepaper-reveal-part-5-ancient-ruins
There are nearly 50 different resources being planned which will all be created by the land owners themselves. And what we decide to produce will probably depend massively on supply and demand.... I hope it will be as fascinating as it promises, but of course....like you say in this post.... we will need a population to make it as dynamic and thriving as it can possibly be. Still we already have at least 1000 players involved so that is a good start.
My hope is that this project becomes a shining example of what can be done with a web3 game economy. If it fails....I can only hope it will fail ambitiously enough to be considered a historic case study. I continue to support the project through its ups and downs because I always feel that at the heart of splinterlands there is a groundbreaking vision.....its just taking a long long time to get there and there have been some frustrating decisions along the way so people get very salty. I would LOVE you to do a full post on the game and its vision even if its full of cut throat criticism. Your angle on its potential game economy mechanics would be fascinating....and hey.....surely someone could build a whole other game around the resources that are being farmed right? So even if splinterlands screws it up, someone else could utilise the farmers assets for something else entirely?