The only thing that matters in play to earn games

in LeoFinance2 years ago

The only thing that matters in play to earn games.

Direct from the desk of Dane Williams.




When it comes to play to earn games, the only thing that matters is that they’re able to maintain a sustainable point of equilibrium.

It may seem strange to those who know me to hear what I’m about to say, because in no way am I a gamer.

God, I hate games...

For me, the sense of accomplishment I feel when I complete a mission or win a match, just has never made up for the frustration required to get there.

So yeah, I’m pretty done with games haha (sorry I didn’t quit before I sent that PlayStation controller through my bedroom wall while playing FIFA in high school, Mum).

But I really do LOVE the concept of play to earn games.

Let me share some of my thoughts on why I love them and let you in on the only thing that matters when it comes to play to earn games secret.

That a sustainable equilibrium point can be maintained between buyers and sellers.

Splinterlands play to earn game banner.

Play to earn games are different

Sorry to the traditional gamers looking for a traditional gaming experience, but they are different.

This may sound strange, but the way I see them, play to earn games aren’t really even games at all.

Certainly not games you play in the same way I did grinding through the leagues of FIFA online, smashing controllers back in the day.

Hear me out here.

As much as play to earn games want to pretend that they’re there for players to have fun (lol, hey Rising Star)... they’re not.

As soon as you launch a token and the game itself becomes the centre of your own miniature economy, you’re no longer a game.

What you essentially become is a DeFi platform with gamified mechanisms that control the allocation of your platform’s resources.

The game itself gives the tokens and assets within your economy a clear use case, helping to drive the demand side of the economy.

Ultimately, it's the game itself that provides the entire economy a path to sustainability.

Pretty cool way of looking at it, right?

With this in mind, I want to encourage you to cut out the noise of price fluctuations and worry about nothing more than whether an equilibrium point between buyers and sellers can ultimately be found.

If the game has a sustainable economy behind it, then you’re able to work out the base investment required to earn a living from playing the game.

Maintaining an equilibrium point in play to earn game economies

In the play to earn space, there is a free market element that means speculators are going to buy and sell tokens for reasons outside of anyone’s control.

And as we see in illiquid, small supply markets in the gaming subsect of crypto, this means price volatility.

When price is ripping, this volatility means that prices are far greater than they should be and shifting the point of profitability far from the sustainable equilibrium point of the economy.

This is where we see endless stories being written about how people are paying their bills with crypto they’ve earned from selling magic internet monster NFTs with a relatively tiny underlying asset or investment needed to generate this income.

It’s easy at the time.

But it’s not sustainable!

I know that hearing that doesn’t make for an exciting game related story in the mainstream media.

But the fact that tokens like Axie's pumped early on in the game's life and have subsequently crashed during the bear market when hype has dissipated, is really a non-event in the grand scheme of things.

Of course an overheated market, in which players are dumping their assets for gains that far outweigh their underlying investment, is going to cause gamers to misjudge what’s needed to generate an ongoing income.

Seriously, no shit Sherlock.

But that just shows the issue isn’t that the games feature unsustainable economies, it’s that the players are misjudging the investment required to make money from a sustainable equilibrium point.

Final thoughts on what matters in play to earn games

So with that in mind, I wish we’d stop viewing price as the lone metric when it comes to judging the health of play to earn games and start considering the underlying factors that give play to earn tokens value.

All that matters in the end, is that play to earn game tokens can maintain an equilibrium price point that allows an investor to sustainably earn from their base investment.

Yep, just like any other DeFi platform.

On the downswings we’re seeing now, volatility will allow you to quickly discover which play to earn games are capable of maintaining a sustainable equilibrium point.

And ultimately what your underlying investment needs to be in order for you to make a consistent income from playing.

Best of probabilities to you.

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I like what I see here. I am the founder of a P2E game and we are probably going to launch our token in September this year.
It's a GTA game concept, integrated into a metaverse, with free-to-play version of the game, PvE and then PvP.
https://osimicity.com/

Great idea! I follow you to stay updated

All the best with the project mate.

I'll follow your progress :)

I also love play-to-earn games and believe in their potential. I spend my time researching and writing about crypto. So my interest in play-to-earn games is mainly in the investment dimension.

It's not common for the average gamer to analyze the economy of a play-to-earn game and direct their investment in this way. Especially if the economy of the game involves complex dynamics. So there are booms and bursts.

Investing, gambling, and the excitement of winning come together in play-to-earn games. Both those who produce the games and those who play them move forward by exploring the possibilities.

Crypto is fun!

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Yep, there's so much education that needs to still happen.

I find it crazy to read the intense pushback against using crypto and NFTs to help shift ownership into the hands of the gamer community themselves.

Just seems like a no-brainer to me.

There is a fun aspect but the monetary aspect is the aspect that most people argue about. One of the things I see the big gaming youtube channels say is the fine line between fun and a job. It's also the reason why they don't think play to earn will really work that much because RMT already exists in the existing games.

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I'm sure those complaining can donate their earnings if having a living, breathing economy geared toward benefiting the community, not only the game company, is seen as a negative.

I think Gods Unchained is a great example of keeping things sustainable. They're very careful with token distribution.

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Gods is a game that I have actually never gotten into.

I've gotta go down the rabbit hole.

Do it... Do it...

Is it too late to invest in God's Unchained? 🤑

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Definitely not. I wouldn't spend much on a decent deck. Just start grinding

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God, I hate games...

Lol, me too. xD So relatable. Used to play a lot of games but now they all seem boring to me. I am definitely not a gamer. But I think both you and I understand and recognize the potential of the gaming industry and P2E's role in it.

sustainable point of equilibrium

💯💯💯

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