You are viewing a single comment's thread from:

RE: A Look At The DEC Inflation | The Splinterlands Reward Token

in LeoFinance3 years ago

I am finding the Splinterlands learning curve steep. I finally figured out how to actually win some games. Sadly, that took some doing. However, the value of the DEC seems low in terms of making money from playing the game. However, maybe as a person becomes a better player, earnings go up? Or can you just earn by improving and selling cards? I need to do a lot more research. Now that I have figured out the game basics, I realize I don't understand the economics. Thank you for your post. It clears a few things up. Also, it highlights the potential opportunity as this game's popularity continues to soar.

Sort:  

yes you earn more DEC in higher leagues. Currently it is actually not too bad. You get about 1$ for 100 DEC (which changes very quickly) on hive-engine. The biggest way of earning currently is to keep DEC for the SPS airdrop or be lucky and get good cards ;)

Earnings ramp up near to exponentially as you move up the ranks, from bronze to silver to gold, etc. As an example, I was making between the teens and twenties in DEC (if memory serves) per battle in the silver league, which amounts to between 10 and 20 cents at the current DEC rate, and I'm now making between 40 and 60 DEC just one league above that, at gold, putting each win around half of a dollar.

I haven't been to diamond since the new change to the reward system, but I'd imagine the next step up is equally as impactful on the payout, if not higher, and this is without even considering the better daily reward chests, which quickly ramp up from only a few chests per day to ten and well beyond, and the far more attractive "season end" reward chests, that number in the hundreds at the Champion league.

Add in the possibility, and I'd argue likelihood, that DEC/ SPS go up in value over time, at least in the short to intermediate term future, and you have yourself a recipe for a rising number of users and even stronger competition for the rewards over time, which seems to be what is happening if you look at the current growth of new sign-ups, starter-pack purchases, etc. More people/ competition should, at least in theory, drive up the value of the Splinterland's economy (DEC and SPS).

Of course, even at the present, it requires quite a bit of strategical skill, if not a very expensive deck of cards, likely both, to be able to grind out earnings in those top tier leagues (Diamond and Champion, specifically), which may be a turn off for some, perhaps even most, people, but certainly a strong motivator to improve one's skill/ deck for others.