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RE: Splinterlands | Game Assets Price Predictions

in LeoFinance2 years ago

I agree with all of this. I've talked about land in the same way. It will be expensive to run and when these regions are able to be separated its going to create downward pricing pressure. I play upland also and they recently released factories. There's a currency called spark that you have to stake to build buildings like factories and its very expensive. I have $2000 in spark staked right now for 145 days in order to build a small factory. And once its done, manufacturing anything in it at full capacity would take closer to $5000 in spark staked. Splinterlands on the other hand doesn't really understand what scarcity is but I still think we can expect running and upgrading land to be pricey. People will need to sell some plots in order to have the resources to manage others.

They have said this is to give old cards more utility and not to create scarcity in all cards. That's disappointing to me but it does make these dirt cheap alphas seem like a buy.

I didn't buy a runi either. I think the whole thing is a cash grab that won't move the needle in splinterlands until the bull market comes back. Then it will just be amongst those in the community. The fact that most of them have yet to be released and the floor price is lower than mint is a problem. Especially when they have been bought by people who are supposed to care about this game.

There are 40k vouchers a day being printed now. 20k for sps holders and 20k for nodes. I know why they did that but it did work and needs to be rolled back. They also need to find a better way to distribute them so the top 100 investors aren't getting 75% of them. When tranche 1 sold out, people were selling vouchers to get SPS to buy nodes because some of these investors are getting thousands of vouchers per day. It's supposed to be that if you're buying a node you're incentivized to buy vouchers for a discount. But everything is so unbalanced it was happening the opposite way. Node buying was crushing voucher prices instead of lifting them.

This whole economy has been mismanaged by putting way too much out and encouraging a few people to buy up everything. They need to go back to the drawing board with how they put products out there.

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ok, I always understood that vouchers were capped to 20k a day which already was a lot. The printers really are running overtime right now in every aspect of the game compared to the actual demand. The thing also is that last time the exponential increase in users was caused by prices going up since nobody was selling for the SPS airdrop.

It will be interesting to see where it all goes

Yeah, the next bull run in this game, assuming there is one, will not be like the last one. The whole structure is different now. I'm glad to see them FINALLY talking about cutting some fat with the potential pack burns, removing DEC from LP rewards and not adding anything new, and now some talk about there being too many vouchers.

This about face makes me think they are a little worried about the future. They just did all these major changes and releases and they expected them to get the game to take off but they didn't. I think they were a little carefree up until now with finances thinking that all this would respark the bull and they'd be fine. Instead it just diluted the game and everything lost value. They have been wildly optimistic and have been so focused on what they think will bring demand that they've not focused on the enormous supply of everything.

If they are looking out 6-12 months and realizing they might be in trouble if things don't turn around, they are probably also looking at the 320 million dec they are sitting on and can't access, as a cushion. But if they tried to sell it into the market right now it would be at a huge discount and it would drive prices lower than they already are. They need to dec to go to peg so they can sell that stake. I think they are also thinking they'll be fine if Rebellion is a huge success next summer, but they need CL to be in the rearview for that to happen. And because their projection of a sellout happening quickly on the last 5 million packs (again just so wildly optimistic it borders on delusion) they are now looking at burning.

I think it's a good move. Ignoring the fact that there are just WAY too many packs (still 3 million sitting purchased and unopened), but also because this will drive more sales faster if people perceive scarcity. That will build that DEC stake larger and dec should head back to peg over the next 6 months if it is removed from LP rewards.

Ultimately though, if they don't change up how they release rebellion, they will only be buying time. There are so many better ways to release packs that could make the game more exciting and make them more money.