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RE: Are Soulbound Reward Cards a Good Idea?

in LeoFinancelast year

I think they messed up with Lux Vega. They tried to make it the sister card to archmage arius which is 5 mana. They should have looked at it like they did with these new soulbound summoners where they said conscript is worth three mana and they also all have another ability that other 3 mana summoners have so its 6 mana. Kelya plus 1 life is already 7. Making it neutral should have easily added another 3. Should have been a 10 mana card for sure. But hopefully in time the 1000 copies of the card will be so small compared to the player base that it won't matter.

What I've been thinking for a little while now is the team are looking at cards more as tools than as investments. And it makes sense if you consider that there are probably going to be about 150 cards added to the game each year and they are going to keep having to do things to make them more interesting and more "must have" to the player base. New abilities stronger cards, modern cards that replace the older editions, poor mans versions, etc.

Coming off the 2021 run I think we all have that idea that cards are meant to matter. But what I'm coming to believe now is that every aspect of this game, the Splinterlands company, the platform they're building around it, etc are all a means to drive value to SPS. SPS is all that matters and the rest can be sacrificed.

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Well, if SPS succeeds then, yes, everything else can be secondary. But 5 billion tokens is a LOT of tokens to get a handle on to make them all worth $1 or more. Obviously there will be a lot tied up with staking, in the DAO, etc., but that's still a lot of volume that needs to happen each day just to eat up the daily sellers. I think their best bet is going to make the cards the premiere asset and the SPS a valuable access token. People will need SPS to play the game so hopefully they can build enough utility that the game gets a few million users and can ebb and flow with developments. We'll see. I've got both so...not enough SPS yet but I'm getting there.

I hear you. There's a lot of SPS but I don't think it's too much over the long haul if things go well.

The total supply is actually 3 billion. It's still not small but it's better than 5 billion. And 65 million has already been burned so the total supply right now is only 2.93 billion.

The crazy thing is even though DEC hasn't been to peg since they implemented the SPS burn mechanic for DEC, almost 2 million SPS has already been burned for DEC. I can only assume that was from people testing the feature? That's 1/1500th of the supply burned for DEC at a time its detrimental to do it.

Once theres actually a need to burn SPS for DECthings could get interesting. I don't think it will be the rocket fuel that Aggy and matt thinks it will be but a lot of SPS will be burned.

I wouldn't be surprised if by the time we get the entire supply released (4 years), we are actually closer to 2.1 or 2.2 billion. Of course the higher SPS goes, the less of it will be burned to get the same amount of DEC so eventually the burn rate will slow way down.

But looking at that 2ish billion, I think we could lock up 500 million between the DAO, node holders, a few CEXs and DEXs, and probably 3rd party companies staking for access to platform features or running their own games. That leaves about 1.5 billion to go around to hopefully a few million players.

Who knows what the future is but I'm just watching what they're doing and its looking like their ultimate goal is to make the platform and model Splinterlands is built on the main product. Splinterlands is their proof of concept to sell to other companies and SPS is the centerpiece of everything. Cards can't really be that.