When the Summoner makes all the difference -Up Close & Personal - Battle Mage Secrets - Splinterlands

in LeoFinance5 months ago (edited)

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English

Melee monsters are known for being able to attack only from the front line, which makes them one of the best options for holding off an opponent's attacks, unless they have the Sneak, Opportunity or Reach ability. In that case, they end up being extremely lethal. The fact is that they border on the two extremes, and it's up to you to choose whether or not they're good for a particular battle.

This becomes even more important when the Up close & Personal ruleset comes into play, meaning that only monsters with a melee attack can be used.



Up Close & Personal Ruleset Icon

The use of monsters with armor, with the ability Shield, Demoralize and Thorns are extremely important, not only to reduce the damage caused by the opposing team, but to punish the use of these monsters that become mandatory in this ruleset.

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In the battle I faced, I had to deal with the two rulesets that take the life of monsters on the field, Noxious Fumes, which causes all monsters to start the battle with Poison, causing them to lose 2 life points per round, and Earthquake, which causes an additional 2 points of damage to all monsters that don't have Flying.



Noxious Fumes and Earthquake Rulesets, respectively.

The amount of mana available was quite significant: 42 points, which would allow me to put together a good strategy, being able to make the most diverse choices, despite the limitation of only one type of monster.



I put Uriel The Purifier in front, who, as well as being immune to Earthquake, thanks to the Flying ability, regenerates 4 life points each round, and can easily hold off the damage caused by the Poison, as well as the attacks to be received by the enemy team.



Then I placed the Luminous Eagle, which also has the first ability mentioned above, but not the second, which doesn't allow it to regenerate itself.



Next to him, the Gargoya Lion and Xenith Monk, both of which are only there to hold off the opposing team's attacks. The former is also immune to Earthquake, while the latter is not, but he can regenerate himself just like Uriel.




Finally, came the Disintegrator, whose sole function was to slow down the attack of all the enemy monsters, but the constant loss of life thanks to the rulesets could make it fall quickly.



Finally, I'll talk about the summoner, who made all the difference in this epic battle. The Chanseus, The Great, which has Repair, regenerating two armor points from the monster that suffered the most armor damage on the field, Triage, which regenerates a portion of the life of the monster that suffered the most damage in the back line, and finally Ressurect, which puts the first monster on my team to be eliminated back on the field.



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My opponent was not to be trifled with, and put Brightoon Bloom as a summoner, making his entire team immune to Earthquake, as well as 2 monsters with Snare, which remove the Flying ability of the monsters that have it, if they are attacked by them. I confess that this made me despair of the battle, believing that I would be defeated.




At the front, he placed the Djinn Chwala, which with the aforementioned ability Thorns, deals 2 points of damage with every attack my team makes on it.



In addition, the Uriel the Purifier and the Disintegrator were also present.




And finally, the Vruz, which with its Martyr ability, increases 1 point of each of the attributes of adjacent monsters.



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After the first round, my Luminous Eagle was eliminated, but was eventually resurrected and healed by my summoner. It continued to receive attacks from opposing monsters with Opportunity. They had the aforementioned Snare ability, making it difficult for him to survive on the field.

He ends up being eliminated again after the end of the second round, with 4 of my 5 monsters left on the field.
The opponent's Vruz goes down too, increasing the attributes of part of his team, which could make the situation even more difficult.

In the fourth round, things start to change. The situation is 2x3, with me at a disadvantage, but the summoner was providing support with his abilities, keeping them alive.

So, in the fifth round, only the 2 Uriel left on the field. However, I had an advantage: the Repair that my summoner provides, causing all the opponent's attacks to hit the armor, so I ended up winning this epic battle.

Click here to watch the full battle!

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Sometimes, healing can win out over immunity. As you saw in this battle, the opposing team was immune to one type of damage each round, but they couldn't resist the strong regeneration of life and armor that was provided by both the summoner and the monsters that can regenerate themselves. As a result, it's always good to pay attention to whether it's really an advantage to put a monster or summoner that makes your team immune to a certain action, instead of healing.

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Divider By: @freeztag

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Português

Os monstros tipo corpo a corpo, são conhecidos por poderem atacar apenas da linha de frente, o que os tornam como uma das melhores opções para segurar os ataques do adversário, a menos que possuam a habilidade Sneak, Opportunity ou Reach. Nesse caso, acabam sendo extremamente letais. O fato é que eles beiram os dois extremos, e cabe a você escolher se serão bons ou não para determinada batalha.

Isso se torna ainda mais importante, quando a regra de batalha Up close & Personal se faz presente, fazendo com que apenas monstros que possuem ataque corpo a corpo possam ser utilizados.



Ícone da regra de batalha Up Close & Personal

O uso de monstros com armadura, com a habilidade Shield, Demoralize e Thorns são de extrema importância, não só para reduzir os danos causados pelo time adversário, mas para punir o uso desses monstros que se tornam obrigatórios nessa regra.

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Na batalha que eu enfrentei, eu tinha que lidar com as duas regras que tiram a vida dos monstros em campo, Noxious Fumes, que faz com que todos os monstros iniciem a batalha com Poison, causando a perda de 2 pontos de vida por rodada, e a Earthquake, que causa mais 2 pontos de dano a todos os monstros que não possuem Flying.



Regra de batalha Noxious Fumes e Earthquake, respectivamente.

A quantidade de mana disponível era bastante relevante: 42 pontos, o que daria para montar uma boa estratégia, podendo realizar as mais diversas escolhas, apesar da limitação de um tipo de monstro apenas.



Coloquei na frente o Uriel The Purifier, que além de ser imune ao Earthquake, graças a habilidade Flying, regenera 4 pontos de vida a cada rodada, podendo facilmente segurar os danos causados pelo Poison, além dos ataques a serem recebidos pelo time inimigo.



Logo atraś, coloquei o Luminous Eagle, que também possui a primeira habilidade citada acima, porém não a segunda, o que não o permite se auto regenerar.



Ao seu lado, o Gargoya Lion e Xenith Monk, ambos estando ali apenas para segurar os ataques do time adversário. O primeiro também é imune ao Earthquake, enquanto o segundo não, mas consegue se auto regenerar igual o Uriel.




Na última posição, veio o Disintegrator, cuja única função era diminuir o ataque de todos os monstros inimigos, mas a constante perda de vida graças as regras de batalha, poderiam fazer com que ele caísse rápido.



Por fim, vou falar do invocador, que fez toda a diferença nessa batalha épica. O Chanseus, The Great, que possui Repair, regenerando dois pontos de armadura do monstro que mais sofreu dano de armadura em campo, Triage, que regenera uma parte da vida do monstro que sofreu mais dano na linha de trás, e por fim o Ressurect, que bota em campo novamente o primeiro monstro do meu time a ser eliminado.



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Meu oponente não estava para brincadeiras, e colocou a Brightoon Bloom como invocadora, tornando todo o seu time imune ao Earthquake, além de 2 monstros com Snare, que removem a habilidade Flying dos monstros que a possuem, caso sejam atacados por eles. Confesso que isso me deixou desesperançoso para a batalha, acreditando que seria derrotado.




Na frente, ele colocou a Djinn Chwala, que com a habilidade citada anteriormente Thorns, causa 2 pontos de dano a cada ataque do meu time sobre ele.



Além disso, o Uriel the Purifier e o Disintegrator se fizeram presente também.




E por fim, o Vruz, que com sua habilidade Martyr, aumenta 1 ponto de cada um dos atributos dos monstros adjacentes.



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Após a primeira rodada, meu Luminous Eagle foi eliminado, porém acabou sendo ressuscitado e recebeu cura de meu invocador. Ele continuou recebendo os ataques dos monstros adversários com Opportunity. Os mesmos, eram detentores da habilidade já citada Snare, dificultando a sua sobrevivência em campo.

Ele acaba sendo eliminado novamente após o final da segunda rodada, restando 4 de meus 5 monstros em campo.
O Vruz do adversário acaba caindo também, aumentando os atributos de parte do time dele, o que poderia dificultar ainda mais a situação.

Na quarta rodada, as coisas começam a mudar de cenário. A situação é um 2x3, com desvantagem minha, porém o invocador estava fornecendo suporte com suas habilidades, mantendo-os vivos ainda.

Então, na quinta rodada restam apenas os 2 Uriel em campo. No entanto, eu havia uma vantagem: O Repair que o meu invocador fornece, fazendo com que todos os ataques do adversário batessem na armadura, e desse modo eu acabei vencendo esta batalha épica.

Clique aqui para assistir a batalha completa!

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Ás vezes, a cura pode acabar vencendo a imunidade. Como você viu nessa batalha, o time adversário era imune a um tipo de dano causado a cada rodada, no entando acabou não resistindo a forte regeneração de vida e armadura que foi fornecida tanto pelo invocador, quanto pelos monstros que podem se auto regenerar. Com isso, é sempre bom prestar atenção para ver se é mesmo vantagem colocar um monstro ou invocador que torna o seu time imune a determinada ação, ao invés da cura.

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