''Can we still innovate?”
That question has been posed to me numerous times over the past few weeks by professionals in the field. The rise in pessimism is hardly unexpected given that many concepts have lost more than half of their value since pivoting into the metaverse.
In my opinion, current difficulties are a result of issues with its legacy business and not a sign that its metaverse plan is failing. Before we can confidently determine whether an idea will be successful in this sector or whether other significant players will emerge as the genuine leaders of the metaverse, I think it will be a couple of years.
Roblox enables users to make, sell, and purchase virtual goods that can be used to customize the avatar they use on the platform. A total of 20 million games are published annually using Roblox Studio, a majority of them being created by children.
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