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Here's what's actually broken:
→ Every AI game demo looks stunning, cinematic lighting
→ Then it gets touched
→ Objects vanish. Worlds reset. The AI forgets who the player is mid-scene

Most teams are mixing up two separate problems:
→ Expression: making it look great
→ Memory: making it remember, persist, and react

What they built:

A modular stack that cleanly separates visual expression from persistent memory, so AI-driven worlds can both look cinematic and reliably remember/respond