Great feedback. Thanks for sharing these ideas.
Rewarding more soulbound cards to the player is an interesting concept. I'm conflicted on whether those additional cards should be from previous (out of print) sets. But expanding the new player's collection in some way sounds like a reasonable next step.
It's possible we introduce a "core" set of of cards at some point that provides the new user with a solid foundation of playability. Unfortunately, we just haven't gotten around to all the planning, design, and implementation that the new functionality would entail.
I'm curious...what would you guess is the approximate dollar or "power" value of the cards you need to delegate before you feel a player is going to "stick" with the game? In other words, how wide is the chasm that needs to be crossed in order to turn new players into loyal converts?
Thank you for your great response!
Going for Beta cards was mostly because there simply wouldn't be enough other cards available. I like the idea of going with a core set, though, a bit like what MTG does with their "XXth Edition" core sets. These could even be (functional) reprints of older cards, but with the difference that they could never be leveled/traded, so they wouldn't take away from the value of the "normal" cards.
It's a bit hard to tell on the required value honestly. One of my friends is @holbein, he's currently having a lot of fun fighting in Silver II. I delegated him roughly 40.000 collection power, which certainly is a lot more than what would be needed to get him started. Realistically, I'd say all Untamed Epics, some more summoners to choose from and some key reward/promo/beta cards should be more than enough to make things way more enjoyable. So maybe 10.000 collection power to really get things started?
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