

Hello Everyone! Hope you all are doing amazing.
In this post, I am going to be talking about a very strong and tanky Splinterlands unit. His name is Dar'Gottem'Gearnut. I know his name is pretty long but trust me, this unit lives up to his name.
Introducing Dar'Gottem'Gearnut
Dar'Gottem'Gearnut belongs to the Dragon / Life element and plays as a melee attacker. This card can be used in high mana cap battles because of it's mana cost. It costs 14 mana to be used in battles. This amazing card carries 4 abilities at it's max level, which I'm going to be talking about next.

Stats and Abilities
At level 1, this card comes with 2 melee attack, 20 health, 3 armor and 2 speed. Even at level 1 this card is an absolute beast. It can survive long because of it's high health. This card also comes with 1 ability from the initial level, Trample.

- Trample: After using a melee attack to defeat a unit, performs another melee attack against the unit in the next position.
When this card is upgraded to level 2, it's health increases from 20 to 22. It also gains a new ability, Flank.

- Flank: At the beginning of the battle, if this unit is in the first position, the unit in the second position gains Reach.
At level 3, it's health increases even more (from 22 to 24). It's armor and attack damage also increases. Armor increases from 2 to 3 and Attack damage increases from 2 to 3. Furthermore, it also gains it's third ability, Inspire.

- Inspire: +1 melee power to all allied units.
At level 4, it's health increases even more, from 24 to 25. It also gains it's final ability, Void.

- Void: 50% less damage (rounded up) from magic attacks or 0 damage from magic attacks of 1 power.
Lore
Dar Gottem was never cut out for the forge. Other gnomes of New Wilhelmdale hammered steel into swords or armor; Dar hammered scraps into makeshift wings, plates, and a tail he swore would let him pass as a dragon. His obsession was plain to anyone who heard him roar from behind the smithy or saw him gnash his teeth at passersby.
Then, one day, Dar got it in his head to set out alone and see a real dragon for himself. Maybe he sought a reference for his next suit. Maybe it was simple curiosity. Whatever the reason, he trudged across the Western Lowlands, through the forests of Blackmoor Basin, and into the foothills of the Jagtooth Mountains. High above the clouds loomed Mount Redwyrm, the tallest peak in the range and lair of Rage, the ancient wyrm, and his flight of reds. No sane soul would’ve dared approach.
Dar approached. His patchwork suit rattled like a death knell. He ascended the slopes and clambered up rocks and cliffs until he stumbled upon the entrance to a cave. Inside the cave, he found a tunnel leading into Mount Redwyrm.
The labyrinth seemed endless until, finally, the mouth of a massive cavern gaped ahead, scorched black by millennia of fire. Treasure spilled within like a river of gold. Dar’s eyes widened as he stared at the hoard, and his gaze fixed on an hourglass pendant glowing among the coins, baubles, and relics.
He rushed forward, stumbling as the coins slid beneath his feet, and plucked it up. He clasped it around his neck just as something stirred in the darkness. Rage swung his head, saw Dar, and roared. Fire erupted from his maw. Dar bolted, armor melting, lungs burning. Yet when the smoke cleared and the flames died away, he still lived. The pendant pulsed hot against his chest.
When Dar staggered back into New Wilhelmdale, he told anyone who’d listen that he had faced Rage and survived. No one believed him. They laughed, said he’d found the pendant in a junk heap, said his scars came from falling into his own forge. But Dar knew the truth.
Since that day, the locals have endured his antics. He charges through alleys, chasing rodents, pretending they’ve stolen his hoard. He bellows, “Come back here with my treasure!” before crushing them with his oversized mace. Then he throws back his head and screams his victory cry:
“Gottem!”
To the villagers, he’s a mad gnome in dragon’s skin. To Dar, he’s only waiting for his wings to grow.
Conclusion
This monster card is something that every player should have in their arsenal. Even at bronze league, this card is a great addition to the team and it really packs a punch. It can withstand enemy attacks like no other card, what more can you ask for? Even if talk about this card from a trading point of view, it's gold variant goes for a pretty hefty amount when you upgrade it. It goes for upto 142$ in the market, so keep leveling it up lads!
So next time you’re running a life / dragon team in a high mana match, give Dar'Gottem'Gearnut a try. You might be surprised by how much this beast can contribute to your win streaks!
Well, I guess this is it for this post. Please do give your reviews in the comments section below. I would really appreciate it :)
I'll be back with another one soon. So do follow me if you want to stay updated. Till then, Stay Happy and Stay Hydrated.

THUMBNAIL IS EDITED IN CANVA
IMAGE SOURCES ARE GIVEN BELOW
Posted Using INLEO
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