The Gamification Of Everything

in LeoFinance4 years ago

▶️ Watch on 3Speak


We are moving towards the Age of Abundance. Our present monetary system is based upon scarcity.

In this video I discuss how gamifying everything will lead to major abundance. There is little that we cannot gamify with cryptocurrency once something is in the digital world.


▶️ 3Speak

Sort:  

Summary:

In this video, the speaker discusses the gamification of various aspects of life, particularly focusing on how cryptocurrency can enable the creation of abundance and value in different areas. He highlights the current scarcity of money within existing economic systems and explains how cryptocurrency opens up possibilities for gamifying different facets of life like sports, social interactions, and even dining experiences. The speaker emphasizes the potential for creating a circular economy where rewards stay within the system, illustrating how various activities and services can be tokenized and monetized to generate wealth.

Detailed Article:

The speaker begins by addressing the concept of the gamification of various aspects of life, pointing out that the current financial and economic systems are rooted in scarcity. He explains how the design of money has transitioned from a tool for credit and growth to a system that benefits few individuals at the expense of many. The speaker contrasts the limitations of the existing system with the potential offered by cryptocurrency to create abundance through gamification.

By leveraging cryptocurrency, the speaker suggests that almost anything can be gamified, leading to the monetization of a wide range of activities and services. He gives the example of a human public offering on the Ethereum blockchain, where an individual raised funds by tokenizing himself. This concept extends to well-known figures like athletes or actors who could raise significant amounts through such tokenization, based on their anticipated earnings.

The speaker further explores the digitization of society and how gamification has impacted social interactions, dating, and even sports through e-sports. He highlights the potential for tokenizing these activities to create virtual economies where incentives drive increased participation.

Moreover, the speaker discusses the role of video games in establishing circular economies and contrasts this with the early stages of cryptocurrency, emphasizing the need for a more circular ecosystem to prevent value from being extracted. He delves into the importance of gamifying various ecosystems and projects, not limited to prominent cryptocurrency platforms like Hive or Ethereum.

Additionally, the speaker illustrates how tokens can be utilized to gamify restaurants, offering benefits such as exclusive seating or discounts based on token levels. This approach extends to various sectors like entertainment, legal services, and even everyday activities like exercise or time spent at the gym. By gamifying these services and activities, the speaker emphasizes the potential to unlock wealth and create abundance through tokenization.

In conclusion, the speaker underlines the transformative power of gamification in turning value into wealth, underscoring the role of cryptocurrency in this process. He encourages the audience to consider the opportunities presented by gamification and the tokenization of various services and experiences, ultimately envisioning a future where abundance is created through innovative monetization strategies.