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RE: Why SPS Is The Real Play-To-Earn Aspect Of Splinterlands

Some terrific points brought up in here.

I will say that 3 billion is a lot of SPS tokens. Not that the game cant sustain it, it can if the growth rate is there.

From that, I think they are thinking of 10 million players or so at some point. Then you will really see a frenzy for SPS.

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I agree completely! As soon as the full supply is handed out, I'm predicting a skyrocket in value from people who were late to the party. I also believe that once SPS is used for in-game governance, the inherent value of owning it will help gradually increase its value.