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RE: Ragnarok Cones of Dunshire: Focus-Fire Demographics

in LeoFinance4 years ago (edited)

If there are only going to be 100 winners, those winners are likely going to be the largest whales as they will have the potential for having better cards/nfts/spells/whatever.

If I am understanding this correctly that is.

I realize that this game has more chance/luck incorporated as you don't know if someone will "attack for 100 or 50 or 10" or defend for blah blah

Just for perspective, there are huge games on Polygon like Cryptoraiders that allow staking/P2E that have blown up with almost 0 game play. If this is only going to be on Hive it's super limiting, there's no reason to really develop something ONLY on Hive when it could be on Polygon at this point. That's fine he wants to do that and what not, maybe it could grow big. But many games are Free TX on Polygon because there are already readymade sidechains that connect to Polygon, and the only time someone does a TX is to buy/sell items and thats only like 2 cents or less per tx.

DefiKingdom has over 1 billion usd in Total Locked In Value right now. I'm not sure we can expect much to come of the Ragnarok game as there is little incentive for most people to throw 100 HBD into it and earn nothing because the top 100 get it all at the end of the year. How many thousands of people are going to pitch 100 HBD into a money pit and lose it just to have fun? Maybe there is some way of earning stuff and selling it on the market that makes it P2E but then you need a public to buy those items too of course.

To me, the incentives don't make much sense for P2E unless I am missing something, only 100 people can win the prize pool at the end of a year? So that makes this game have a huge limiting factor of not allowing most people to win, I'm not sure if they can maybe earn doing daily activities/play, but again, I could be wrong, I didn't read through the entire thing.

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