Game first, then community.
That’s the gamer in me speaking, lasting engagement always starts with gameplay that feels rewarding on its own.
Games in Web3, though, the economics often becomes the product because of how the projects are structured and funded. That’s understandable, but risky, when the token becomes the main attraction, the “game” part gets overshadowed.
The real challenge, as you said, is alignment. When gameplay, economy, and marketing all reinforce each other, the result is sustainable. Marketing alone can’t fix weak design, but it can amplify a well-aligned vision getting it to a broader audience.
So three things! Game, economy and marketing, a balance between the three! That seems far fetched at this point
True, it might be far-fetched at the moment. Balancing is hard and constant acting, the team is definitely working on it with all the changes we’re seeing lately.
I was thinking more about finding balance between the game, community, and economy. Marketing, to me, is more of a tool to leverage or amplify those pillars once they’re aligned.
Or are you thinking of more things that are tight to success of a game?
By the way, farfetch'd is a Pokemon. Asian regional exclusive :)
That one i definitely did not know... never played Pokemon.
Probably also to addictive!
I was mostly thinking about success of the web-3 games as an industry in general. Not specifically Splinterlands. We have a strong knit but small community and that is why we survived this long, while many other games, even in the hive ecosystem died. Some slow, some fast.
So Splinterlands in particular is okay with the community. We don't have the game and economy part optimized. Also our marketing is non-existent.