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RE: Survival: For Players, By Players

in PRAETORIA2 months ago

Word! Well, we gonna agree to disagree here, keegsy. I'd rather have more brackets up front, see where the population opts to play, and filter from there. Folks are gonna play where they feel they can be the most successful & have the most fun - why limit the menu when the depth of menu is most important, during a test run?

Yea, ya might be right re: pt 2 - however, the best A-B test will be to keep things contained as much as possible for a few seasons. Confining players allows for a stable data set for each bracket, makes it easier to track retention and makes it possible to tie behavior (such as participation over time) to bracket design. I could be wrong, but definitely trying to suggest as much of a scientific method here as possible.

At any rate, cheers hombre! Thanks for the thoughts

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Could we not just do a poll or 2 early to gauge where players want to be? Pick the top 4 to trial?

We can gauge where they want to be without having to do all the admin of setting up a bunch of pools were people mostly play bots or spend ages waiting for a human to show up

I mean it's definitely not a dealbreaker for me if we opt to go for a smaller bracket pool but I really don't understand the insistence upon a smaller bracket pool size - it's a 3 month test. I don't think any one of us can say, with absolute certainty, that we know which style bracket the average players would like to compete in. Why not cast a wide net for a test then plan to reel it in from there as necessary?