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RE: Enter: Nidhoggr

in PRAETORIA3 days ago

Appreciate the thoughtful response here. Even if we land differently on this one, the conversation is important. For me, the core issue isn’t about undermining ownership — it’s about preserving a healthy, competitive TCG. Comparing Nidhoggr to stock, core-set cards like Sheng Xiao or Akane misses the mark — those were standard releases, not airdrops specifically designed as presale rewards and purchased as such. A card as central as Nidhoggr — the premier Dragon airdrop, the #1 presale prize, the YGG-designed summoner — simply wasn’t meeting the expectations or gameplay role it was intended to fill. Leaving it weak “because that’s how it launched” would have done more long-term damage to presale confidence, gameplay quality and Dragon’s identity than a careful adjustment ever could.

It’s also important to clarify: this was not the community dictating a change. The community expressed discontent, yes — but the team evaluated that feedback (hey, nidhoggr is a dogshit card), looked at the usage data (proved it's a dogshit card) and independently agreed that the most expensive, most celebrated presale card from Rebellion deserved better. This wasn’t governance overreach or DAO meddling – it was the team correcting a clear design miss. And regarding the podcast mention — the podcast that was called out was The People’s Guild and I can say with absolute certainty there was no alpha or inside hint about this rework coming. I was there and, while I have always hoped it would eventually come, I had no idea.

I understand concerns about precedent and post-mint adjustments, but to me, this change actually strengthens trust. It shows the team is willing to fix problems, protect the meta and support long-term game health rather than hide behind immutability.

Could communication around these kinds of changes improve? Absolutely.

Should there be clearer windows and transparency? Yes.

But the alternative — locking the game into imbalance because we’re afraid to touch a minted card — is worse for both gameplay and the economy. I’d rather see Splinterlands iterate toward a healthy meta than leave Dragon’s flagship summoner in the dumpster forever.

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