Overall I like this concept, normally I balk at adding complexity but by the time a player progresses to Survival mode it shouldn't be a stretch.
Not sure if the voluntary league lock ads a lot of benefit though. Breaking through to a new league a few times a season throws in a few hits of dopamine, which is very much good for the game. Could players choose their starting league, but be allowed to move up and down? The cooldown would be based on the league the card was in when it was beaten.
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Appreciate that, MC! I see where you're coming from with the dopamine hit of moving up leagues - though I think that could also serve as a distinct differentiator between Modern/Wild & Survival. The lock is mainly about clean data for testing and preventing liquidity from getting stretched too thin. That said, I’m definitely open to exploring a hybrid option where movement is possible with cooldowns tied to the league the card was played in. Cheers hombre!