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RE: Land Resource Prices and Other Musing

in PRAETORIA20 days ago

@beaker007 - is there any way on your land tool to see the total consumption and production of resources by rarity?
I have a theory over 50% of production is coming from the most efficient plots (highly boosted epics and legendary), which use the least amount of inputs....
The boosted plots producing so much more than they consume means that it take a whole lot of "inefficient plots" to absorb the excess production these boosted plots produce....

@azircon - here's an "alternative suggestion" to use more of that 9B grain - if we have grain used as an input for crafting products, it ensures grain is not avoided by the highly efficient grain producers.

However, I would echo beaker's concern that too much demand for early and intermediate resource - could hamstring the "overall" demand for land products as a result of too much cost or risk at the end-product stage.
So my thinking is that grain probably needs to be highly available and affordable, or all further production cycles will stagnate.

There should be SO MANY opportunities to spend aura that no one, (except maybe vugtis), wonders'"how am I going to spend all this aura".
At this time, unless people are spending way more on raffle tickets than they can possibly win, there is simply no way to spend more aura than we are producing. And that's the case where only 30% of land is active - imagine if more was active?

Raffles and auctions are a start but we need lots more like this.

Continuous demand for aura, as the last level of production, it drives all the inputs before it.

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 19 days ago  

One might think that at first, and to be honest, I had the same thought when I saw your question. 😅

But once I loaded the actual data… I saw something quite different. Really interesting stuff!

Feel free to write a post about it if you'd like 😁 Would love to see your take on it.

Its live on the site (tab compare):
https://land.spl-stats.com/region-overview

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Oh I hadn't found this info on your site yet! Thanks for pointing it out!

It's an interesting result - I'll dig in a bit deeper, since my initial hypothesis doesn't seem to be supported by the data.

Is the Production by Rarity and Resource available in both boosted and base PP?

I'm assuming it's only boosted in the chart - being able to slice and dice the consumption data based on which types of plots are consuming it is pretty powerful - having base PP would allow a pretty close approximation...

 19 days ago  

Hi,

It was not on site before 😁, just added it.

It's production per hour (that is always done on Boosted Production Points, in the spl api called rewards per hour).

Consumption is always done on Base Production Points (this is calculated via the consumption ratio)

Nice!!!! you work fast!
yeah I was thinking about questions like "how much stone is consumed by common aura plots, also wondering if there is a way to see utilization of each plot type as [# of plots worked / #total of that plot type] - like "how many magic leg plots are active, and how many are inactive, etc.

Not sure if that data is available already, you have made so many tools :D

 19 days ago  

First part of the question. You can use the filters. When you filter on Aura, you get only plots that produces Aura. Same for rarity.

For the second part not 100% sure what you mean. But you can also use the filter on legendary magical on active tab you can see how many plots are active and inactive.

So common plots are producing most grain wood stone and iron. I expected this.

Their numbers are just higher

My question is what is "too much"?

I can demonstrate that current pricing is not consuming enough land resources.

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