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RE: Let's talk balance!

in Gods On Chain2 years ago

Yea, Cadence is definitely a great card. It feels like the a really solid top end of a midrange deck rather than a control card (due to the resurrection benefit), but I may be off on that. No ward/hidden/backline/protected means that it should be fairly easy to remove. This is important, because the effect is so strong and needs to removed immediately.

Yea you made a killing on those heists! nicely done!

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Unless you are playing magic or have a nice builded board, what you would use to deal with cadence?

Imagine at mana 8 having one of your creatures sent back, plus having to deal with cadence and an helian elite, it's crazy, should at least be at the start of your turn, so you have a chance to kill cadence in your turn, even then. I am already thinking on combining this one with alastrina, and getting at mana 7 cadence and helian or something even worst, like avatar of magic, the scenarios are insane in my opinion, I might be wrong.

I will test that tomorrow, alastrina, cadence, dralamar avatar of magic combination

You're probably right. I was thinking about Hunting Trap for deception. Ratify/metamorph magic. Most gods have single target removals, they just fell out of the meta due to the wide+buff meta. Death used to run reap. But again, I think you're right: it's probably too strong right now.

I got back using 2 hunting traps, but I didn't even remember that for deception, death is mostly anubians now, so they don't use any removals, they have the vile reapers for that.

In any case, if goes trough people will need to get some of those removals, but just thinking, cadence and helian elite on the same turn with your biggest creature gone, that will be hard to deal with, no matter the situation (apart from magic, it can just transform both in rats 😄 (need to buy that pallas)