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RE: Merrick Sucks, Whisper Baron Rules. My Impressions About Guild Aggro Deception Deck on WR

in Gods On Chain4 years ago

I tried a Guild Rush deck this week too, and couldn't get it to get past 50%. Desert Merc feels bad when you don't have any 2-3 mana guild dudes in your hand. Vault Vagabond seems out of place here, I'd definitely go for the 4/2 Hidden instead. Prison Escapee while cool when you can pull off the combo seems quite slow for an Aggro deck. Good luck!

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Desert Merc -- 3/3 is bad, agree.

Too many weak Deception creatures. Lack of 1 health here and there, as a result, Deception creatures too often die because of all sorts of spells and overkill.

I hope the new set will improve it, at least, I see an attempt there.

Vault Vagabond -- You are right. I tried to substitute Ludia's Dedicant with a creature that fits Merc Roar.

4/2 Hidden -- 2 health is a catastrophe, I believe. If you must trade, 3-mana Paladin can be traded for 1-mana Vanguard Axewoman. Streetslinkers are better, they are the backline but ... not Guild.

Prison Escapee -- slow and 2 health, as always - one ping and an arrow of a 1-mana creature -- dead. But... if you can't ping, he can be a curse.

Thank you for stopping by and advice... This WR, I will play Death. I need to have a break from Guild and Deception :)