Sci-Fi Weapon Designs [ 2d game concept art ]

in Sketchbook18 days ago (edited)

Final result of the last weapon on the post. No Ai is used in the entire process.

Long time no see!
Lately, I’ve been experimenting with a new approach to designing sci-fi concepts. Coming up with fresh visual ideas for fantasy or sci-fi worlds can be challenging, and I often find myself spending more time thinking about what to draw than actually drawing.

First Shapes of Randomness

This new method helps me jump straight into the process. I begin with random brush strokes— sometimes with symmetry enabled, sometimes without. Using a soft brush with pressure-based opacity, I create loose, abstract shapes. Then I step back for a moment, study the forms, and decide what they could become.

First refinement, nothing fancy, only following the shapes and come up with things.

From there, I do a first refinement pass, following the shapes and defining a general idea. After that, I clean things up with a bit more thought toward structure and function, while still keeping it firmly in the realm of fiction. I’m not trying to design a realistic, working weapon—the goal is simply to explore the unknown and discover cool designs born from randomness.
This is the last step making sure the silhouette is looking good and the details are right.

It’s been a refreshing way to spark creativity and generate new ideas quickly.
This is the whole process for this weapon, starting from random brush strokes to the refined details.