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RE: Attention grabbing UIs, UXs and metrics

in OCD4 years ago

Sometimes the designers just need a push or reminder that it is important for things to change and to be improved, a temporary fix may look okay, but then they need to improve on and make it a real fix. I know a lot has been talked about the missing views, and how it can be gamed, the temporary fix was to remove it, lots of advertising is done based on views, so there is a way to minimize the gaming, if not ad revenue would not be based so much on views, web page rankings are based on visits/views, there is a way to minimize the gaming, it just has not been done, so we still have the temporary fix of no view count.

Steempeak has an estimated time to read a post, they could use that as a measure of did a person read the post, look at the post, how long did they stay on the post, but once again the game issue would come up with they left the post open in another window. I do like some of the analytics that are available, and easy to read.

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I know a lot has been talked about the missing views, and how it can be gamed,

People paid attention to that metric, even though it as a BS number. I would rather see it there on the posts even though I know it was BS though.

Busy has also had the read time for a long while, another metric I like to look at - even though inaccurate. =)

Playing around with the UIs is a good way to get and keep people interested.

It is, (Playing around with the UIs is a good way to get and keep people interested.), people like to know that they are not the only ones that likes something, I know a lot of people are afraid to make comments, but they still want to know in a quick glance 'was this an interesting post'. Vote counts help some, but there are so many trails, comments help some, but there are so many auto ones now such as !ENGAGE 25, and others, number of resteems help, (I do like how if there are more than two resteems it now says others on steempeak). So any help for the consumer of content is a help for everyone involved. The UI, The Author, The Curator, and of course the content users.

Different people are attracted to different parts too, so having a few embedded components widens the audience.



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