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RE: SCRIPTING ARTIFICIAL GRAVITY AND SMOOTHING THE ANIMATIONS

in Game Development2 years ago

yes indeed... thanks a lot for the feedback. there are two different types of jump sequences which I used. one is for switching lanes while the other is for jumping over obstacles, I believe it looks awkward now due to fact that I've not yet modeled obstacles into the environment and maybe cause of the compressed gif.

Although I will take your observations into consideration and continue working on defining a smoother animation.