Game UI Demo

in Game Development3 years ago (edited)

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Long time no update! :(

Too long...

So here we are! Finally back with some new things to show. Added the player HUD and a pop up menu navigation. The tabbed content will be filled in later but we got the controller and mouse/keyboard navigation working for the basic pop up overlay.

It was all pretty fun to build and design. Not exactly final but it will do for now. May need to mess with the scaling some and might adjust the colors a bit. But overall fairly happy with it.

The damage and health bar system can be seen here as well. That was pretty fun to work on. The health bar chunks down with taking damage but also shows an animated indicator of how much was lost.

Since there is no ability system in place yet the ability slots are empty, obviously. But the idea of how the abilities will work is pretty fleshed out in our design. Shouldn't be too much longer until we populate those empty boxes!

Also on the HUD there is a Name plate, a Title plate, and an Avatar. We plan to make the name customizable by the player. The titles and avatars will be collectible rewards in the game. What is shown here may be the defaults, but not certain yet.

It feels good to be sharing some progress with everyone again! Hopefully we can get back into the groove and sharing more regularly now.


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