You are viewing a single comment's thread from:

RE: Game Development | The Inventory System That Broke Me

Stepping away, no matter how much you really do not want to, can sometimes be the absolute best thing you can do.

Glad you shared your progress still! Those kinds of weeks can really suck. But just have to remember that finding the problems may feel like a step back but it is really still progress that you will learn from.

Scaling down your goals can be a good thing too. You can always add them back later in a more streamlined task. But having that clear picture of the path forward is pretty important. We went through this a couple weeks ago doing the design diagram. Quite a few things were cut right away despite still wanting them. Just to make things more manageable since it is mostly just @mimerr working on the actual game. But we could always add them back whenever we have time. If we decide it is worth it.

Hopefully you get a clear head, come back, and see the flaw right away so you can get back into it. Good Luck!

Sort:  

Thanks, have a great weekend.