You are viewing a single comment's thread from:

RE: Titan Climber - Sound, Music, and Damage Update

Thanks!

Sometimes the thought that people might see/hear something in our game and recognize it from another game that used the same asset prevents us from doing it. But at the same time, it seems to be the way everyone thinks haha. And there are so many royalty free assets now it just seems unlikely a person is going to play two games with the exact same asset and recognize it. So maybe it just is not that big of a deal.

But... then there is always that nagging feeling that you used stock assets in your game haha. We'll see how many, if any, end up in the final product. Thinking there may be more than initially planned once we get going with it. They really do make things go quicker and often are really nice in the end. Maybe just needing slight tweaks here and there.