[Retrogaming] The Fairies Save Us on our Way to the Blue Pendant! | The Legend of Zelda: A Link to the Past (SNES)

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My 3Speaking Today

  Hey, what's up, players! I truly hope you are all having an excellent start to the week. For my part, I have had quite a complicated start to the week, but I will explain that to you later, ha ha! For the moment, welcome back to my gaming channel on 3Speak and to its corresponding post, as is already customary. Players, I am truly sorry in advance for the delay that my Zelda: A Link to the Past series has had, but due to a hardware problem with my PC I was away from everything related to 3Speak and Hive in general for more than 15 days until I was able to resolve said problem. But thank God! I am back, and although the problems with the electrical power supply in my country (Venezuela) have worsened, I am still here, resilient and standing strong with good spirits towards the future. For now, fellow players, I am focused on continuing to bring more Zelda content here to the Snapie community and other gaming content from my 3Speak channel on a more regular basis. I truly believe that when things become complicated due to 'external factors' is precisely when you must, how shall I say it, "climb your way out of the hole" and overcome adversity, because otherwise it is not possible to get past the obstacle. On another note, I recently also launched a new series on my 3Speak channel featuring Rockstar Games' portable title, Grand Theft Auto: Advance. At the end of this post you will find the list of videos already available on my 3Speak.

  As for this gameplay number 13, we can say that the fairies continue to be of enormous help, ha ha! As these are truly more than fairies, they are our guardian angels for recovering health in moments where it is running low. After obtaining the Pendant of Courage, we set out to head directly towards the south-west of Hyrule with the intention of obtaining the Blue Pendant, but the road leading there was riddled with all kinds of enemies, among them some new ones for us, such as the Geldmans, who are a sort of sand men that attack us very quickly in the desert area of Hyrule, as well as the Toppos, who tend to hide in tall grass to catch us off guard when we pass near them. Furthermore, on the way to Hyrule we solved a puzzle in an abandoned temple which helped drain some underground waters, and upon exiting the temple once again, we obtained a heart piece, just as we can see starting from minute 01:00 of the gameplay.

  Finally, the Geldmans, or sand men, make their appearance at around minute 04:00 of the gameplay, where they overwhelm us with their high attack speed, so we recommend that it is better to simply avoid them since they only attack for a brief period of time before hiding themselves among the sands of Hyrule's desert once again. We then arrived at the temple where the Blue Pendant was supposed to be, but we were unable to access it as it was blocked, and furthermore the runes surrounding it were written in a language that was at this point unintelligible to Link. So, while searching further around the area, we found another sage in a cave named Aginah, who tells us that he has a feeling that something terrible is going to happen in the Golden Land, and who in short instructs us that we must now obtain the Book of Mudora in order to be able to understand the ancient language of the Hylian People. That is to say, with this Book we will be able to understand the hieroglyphics of the temple where the Blue Pendant is located, and so under Aginah's instructions we must search for said book in the Hyrule village further to the West. By the way, at minute 07:26 of the gameplay you can see how I solve another puzzle in Aginah's cave and manage to obtain another heart piece : ) . With nothing more to add, I bid you farewell for today, but not without first thanking you for the support of my 3Speak channel and these gameplays. Thank you always, players.


Some technical details:

1. Video game: Zelda: A Link to the Past (SNES) (USA ROM version)
2. Emulator used: Snes9x (Windows x64)
3. Video capture software: Fraps
4. Edited and rendered: Capcut (Professional Edition x64)
5. Emulator (Snes9x) - Video Setup:

  • Output Method: Opengl;
  • Bilinear Filter: On;
  • Aspect Ratio: 4:3;
  • Vsync: On;
  • Frame Skip: Auto;
  • Filter: hq3x (for HD textures).


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