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RE: Sloths Mining War — Round 10, day 3 of 7, 2026-09-05

in SlothBuzz23 hours ago

We're always open to suggestions.

We're in talks about some more perks to help address the balance of the Whales and the 'Hiders'. We agree there needs to be some more ways to interact with each other.

Attacks held don’t consume shards from the attacked player, and I think that’s a bug in my view. Those attacks should also consume shields. And all items should increase price too the more you use them per round.

Not sure I fully grasp this point; we are looking to increase perk prices with use. Not sure what items you are referring to?
And attacks should kill defenders even on a defeat; if we haven't implemented that yet, I will chase up the dev. It should have been done by now.

Not sure what you mean about the shield.

Sort:  

This shield...

@donmortelli attacked me today (my day) with 6 shards, and because it failed to succeed, I didn't lose any shards as a result of holding that attack (which I don't think balanced that way, both players should lose shards). And then I didn't lose a shield too... which should have activated and made me lose 3 shards instead of 6.

This will make people less "tanky..." in my view. Until there are other tools to attack bigger players.

Attacked with 6 Shards? How? Where? Why? The minimum is 12! (So I guess he used the double Drizzle perk).

However, yes, I agree, both attacker and defender should lose Slothsards, which I thought was already added, but we'll fix for next round!

And yes, shield should also be lost, however I'm assuming with the 'failed' attack, it never hit the metric to use the shield, so yes, both need fixed.