The game is 0-sum, so for the little guy to have any chance of earning, we need the whales paying for the boosters. This trickles into the boss and honey-burn pools, letting smaller players earn there without buying boosters. Of course, this makes it hard for smaller players to keep up and get on the leaderboard, but there has to be some element of p2w; however, we think we're currently sharing the wealth with smaller players.
The big issue with making it easier for the little guy to earn is that it takes away from the whales who put in, and people can bot/multi-account and earn a bigger share with less effort.
I'm not sure how we can change it to give the little guy the advantage here without hurting the big players who actually want to play...we're always open to suggestions.
Currently considering lowering the effectiveness of boosters, which would increase the effectiveness of the personal booster, allowing smaller players to keep up a little easier; however, it would still cost Hive/Slothium (earned by burning sloths) to pay for that.
Free-to-play players are going to struggle in a 0-sum game. Although we think the balance is currently skewed towards helping smaller players already. And we're looking at ways to further increase the little guys' progression.
Yeah I get it. But the boosters are still too strong. And not the raw power but the accumulation of it. At lower honey rates the booster is weaker, but at the end of the round whales have a tremendous rate which means a stronger boost even if the percentage does not change. Maybe the booster power could diminish over time when one person holds it?
Yeah, as I said, we're looking to reduce booster power, which would give smaller players more potential with the personal booster. The main boosters still need to be worth enough for people to buy and flip; it's one of the easiest ways to make a profit in the game, actually. A couple well-timed booster buys earn about as much as the leaderboard prize :D