Cripple In Low Mana... Add Attacks and Armors

in THGaming9 days ago

Greeting Fellow Splinterlands Summoners

Welcome to my Splinterlands engagement challenge post. In this post
I want to share some of my tactic in a low mana battle. Low mana battle is one of my forte, this is not a little league ruleset, however it is a battle which only has less than 18 mana cap.

However talking a mana cap only would not be fun. Let's take another ruleset. I will pick this battle below and we will discuss the ruleset. It is not a good Splinterlands post if it doesn't have a battle!

~Click The Image Above To See the Full Battle~

So this is it, the battle with a low mana cap which I always brag as my forte. One of the reason is simple, you do not need fancy expensive units during low mana cap battle, most of the time it is about outsmarting your opponent.

So this is the ruleset, 14 mana cap with a Tis but Scratches ruleset. I won't talk about Ferocity ruleset, it's useless in low mana cap, most Taunt Unit requires good amount of mana, so we could not house them in this kind of battle.

In this battle, Tis but Scratches gives all the units a cripple ability. So all attacks in this battle, from all units, will reduce 1 max health. It doesn't matter if you can null the damage, using void or shield, your max health point will still get reduced.

Immunity ability is a good choice to counter cripple, but how do you get one unit with limited 14 mana cap?

So in this battle, my approach will be simple:

  1. I need as many number of attacks. Two type of attacks or double strike sound great.
  2. Regarding health point will be low and maybe pushed down to 1, armor will be the last resort. I need as many armors I can get, thicker is better.
  3. I expect void or shield, so I could not have all units with 1 attack damage only, it could be nulled easily.

you know the funny thing is? Both of us are using similar tactics. We come with 3 attacks. We both used 3 mana summoner who have no ability, in hope of getting an extra mana. 1 mana is very crucial in low mana cap, it will be decisive, whether or not you can employ a unit that you need it badly.

The only difference is how we set up our defense. They rely on Grimbardun Fighter, with his shield ability and corrosive ward. Honestly Corrosive ward is the counter of my meta here, which my team is staking up armor. So my defense is solely built up by staking armor.

When the second round starts, both of our tank has the same health point. They made a big mistake there, they forget they do not have a reach ability, so they can only launch 2 attacks while I launch 3 attacks. Even Grimbardun Fighter nulled my Frigid Wolf attack, the cripple effect still applies .

The third round is the last round. It becomes 1 vs 3, and my team settles all this round. Look at the speed different, their Phlegmunculus only has 1 speed, literally he becomes a punching bag here. Good game then.

So what the point we can take from this battle..

  1. The number of attacks plays great part in Tis But Scratches ruleset battle. My victory is driven by an extra attack I have from beginning.
  2. Armor works well, this battle proves it. If my opponent doesn't have Grimbardun Fighter, it might be worse because no Corrosion Ward to slow down my team.

So there is my simple tips about low mana cap battle, especially when cripples are everywhere. What do you think about it, care to share another method or opinion here? Be my guess, please leave a reply below, I always open to any kind of feedback and input.

That's all for today post and See you in Splinterlands battlefield...


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Thank you for visiting my Splinterlands post here, don't forget to leave your comments and feedback below. There are credits in this post for these people:

  • @splinterlands : for holding Social Media challenge events
  • carrieallen : for ultimate markdown tutorial
  • thepeakstudio : for wonderful divider art

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