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Hello Splinterlands Summoners and welcome to another edition of Community Engagement Challenge! The Earthquake ruleset is one of my favorites. When it comes to Earthquake, I'll immediately check if the Dragon splinter is available. It's because I have a key card in this ruleset who I build a team around. Let's deep dive into this ruleset and how I build my team!
Earthquake Ruleset
The Earthquake ruleset is characterized by units taking two physical damage every round. Flying units that are not ensnared are immune to the effects of Earthquake.
Night Reaper - The Key Card in Earthquake Ruleset

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The Night Reaper is an epic dragon splinter and a must have unit in your deck. I have written praises about this unit in previous posts because of its utility in many rulesets but most specially in Earthquake. It's as if the developers have the Earthquake ruleset in mind when they were designing this unit.

At level one, the Night Reaper already has the abilities to be a key card in the Earthquake ruleset. It has Flying, which makes it immune to the effects of Earthquake and Wing Break which is devastating to enemy flying units. The effect of this ability is the unit always targets the first flying enemy unit regardless of position, ability or modifiers. Further, it adds two more damage to enemy flying unit. The Wing Break ability is designed to hone in, target lock and destroy enemy flyers!
My Strategy
My strategy revolves around keeping the Night Reaper alive. I will build a team around him to make sure he will not be targeted by the enemy especially enemy units with Wing Break ability. I usually put the Night Reaper in the middle and place strong tanks in front and another flying unit in front of the Night Reaper so that it will be targeted by enemy units with Wing Break ability. I would also have a unit with Taunt so that enemy units with Snipe ability will target those first.
My Team and Featured Battle
Here is my usual team composition and sample battle showing how my strategy works.

In keeping with my strategy, I have two tanks in front of the Night Reaper including a flying unit, the Molten Elemental. I had the Halfling Refugee behind the Night Reaper to guard against Sneak attackers. In last position, I had Syrenth who has Taunt. The units built around the Night Reaper were there to make sure it guards against attacks to Night Reaper and help it survive. It also helped that the units have high health to enable them to survive the Earthquake as well as dealing damage to the enemy team. By building my team as planned, it meets the Earthquake ruleset as well as counter whatever the enemy team brings to the battle.
The enemy team was built to meet the ruleset and my team as well. He has units with high health, a flying unit and a unit with Wing Break ability. Further, his Halfling Refugee has self heal ability, adding to its survivability.
In the battle, both of our units with Wing Break ability destroyed each other's flying unit. My Night Reaper avoided attack because the Molten Elemental drew attacks first. Also, my Night Reaper was able to avoid attacks from the enemy's Fenmoor Wood Troll. Lastly, when it came to one on one battle, my last unit was flying while the enemy's was a ranged non flying unit. Not only does it not fly, it cannot deal damage from first position.
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This post has been shared on Reddit by @logen9f through the HivePosh initiative.
Hi.
I like "Night Reaper" because he's a flying mage whose "Wingbreak" ability lets him hunt flying units.
Nice game, my friend. 😀
Thank you. Every Earthquake ruleset it has to be Night Reaper 😀