Splinterlands: Taking Advantage of Explosive Weaponry Ruleset

in THGamingyesterday

Hello Splinterlands Summoners and welcome to my blog! Rulesets make every Splinterlands battles unique. It adds complexity in addition to choosing synergistic teams to battle. Aside from the individual units, we also have to take into account the rulesets and how we can increase our winning chances. In today's post, I'll show how I choose teams to best meet the Explosive Weaponry ruleset.


Explosive Weaponry

Explosive Weaponry ruleset grants the Blast ability to all units. This means that there will be splash damage to adjacent units of the target. On of the strategies to play this is to have units in the team with Sneak, Snipe or Opportunity abilities in order to optimize the effect of Blast. In this ruleset, my strategy to defend is to avoid Sneak or Snipe by controlling the direction of the attacks. I would also prevent the effect of Blast by using units with Deflect ability.

My Team

I formed my team that best fits my strategy. I chose Kavor Skarn as archon since he's level four and unlocks the Deflect ability in a couple of my units which is the centerpiece of my strategy.

Coral Forged (tank)

I chose Coral Forged in the tank position for its Flank ability. This allows me to use another tank with Deflect ability in second position. Coral Forged is only level one but it has decent stats. It deals two melee damage and has three speed. On defense it has an armor and seven health.

Commander Slade (second position)

I put Commander Slade on second position since he had the Deflect ability that counters Blast. He's a very strong tank being able to deal four melee damage and very fast with five speed. He has tough defense with six armor and nine health. His abilities are a great mix of offense and defense. Dodge ability makes great use of his speed, increasing the chances of avoiding enemy physical attacks while Enfeeble decreases the attack of enemy tank's melee damage.

Mystic Scaleweaver (third position)

The Mystic Scaleweaver is a Frontier unit that I use in Modern mode. It has decent stats and ability. My Scaleweaver is at level two and able to deal two magic damage, has seven health and two speed. It has the Slow ability, decreasing the speed of the enemy team by one.

Chaos Battle Mage (fourth position)

The Chaos Battle Mage is a great damage dealer. It has three ranged attack and four speed. It's defense consist of one armor and five health. It has two useful abilities. Piercing allows damage to go through armor and Rebirth allows it to resurrect once per battle.

Night Reaper (fifth position)

The Night Reaper is my other key card in this battle since it also has the Deflect ability. It's also a good damage dealer, able to inflict three magic attack and has four speed. It has an armor and ten health for defense. It's very useful in Earthquake ruleset since it has the twin abilities of Flying and Wingbreak.

Syrenth (last position)

Syrenth is another key card in this battle that I used to control the direction of the attacks. It has the Taunt ability that draws attacks even from units with Sneak, Snipe or Opportunity. On top of that, Syrenth is a great damage dealer with four ranged attack. It also has the Dodge ability but not as effective as Commander Slade because Syrenth's speed is only two.

This was my strategy to control the effect of Blast. Syrenth and Night Reaper were my combo in the rear while Coral Forged and Commander Slade controls the front.


Enemy Team

The enemy team is led by a Frontier Water archon that buffs magic attacks. I also use this team in Modern since magic attackers are strong. However, they will not work that well in this ruleset because of magic unit's low health. The enemy frontline is the same as mine but since his archon is only at level three, Commander Slade's Deflect ability is not unlocked. This is why upgrading archons is important to get access to abilities that are optimal to certain rulesets.


The Battle

My team did damage to the first target and Blasted the unit adjacent to it while the enemy's Blast damage was blocked by the Deflect ability. The enemy attacks were also divided between my tank and Taunt unit. This made my damage more effective than my enemy's since the attacks were concentrated on one target. My team quickly eliminated his, being able to do damage to the enemy first and second positions each attack.

Link to Battle


Final Thoughts

Rulesets add complexity and makes Splinterlands battle unique. Forming your strategies based on available units and synergy is already challenging. Add in rulesets and it makes forming teams more difficult but fun. Being familiar with rulesets and how to meet them will give us players the advantage in every battle. We can only gain it through mastering our unit's abilities and having the playing experience. It's both fun and rewarding when your strategy wins.

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