
I picked off the remaining guards, intentionally letting the last one trigger the alarm to draw out more enemies. After watching the firework signal, I sniped a turret vehicle and engaged a high level enemy who jumped from a chopper. I tried using an RPG on the pilot, but he managed to escape.

My next target was the one I didn't kill a moment ago, and I tried a long shot for him. Knowing the risk of the highwaymen who were just below him getting alerted.


Then I reached that body from where I could see only two more highwaymen were left in the outpost and I shot the one in a way so the other one would notice the incident and go for the alarm.


And when he did I shot him right before he could press the alarm and call for reinforcements but then I noticed there was one more highwayman, who somehow survived.


I decided to have a little fun with this encounter. Instead of taking out the last highwayman right away, I held back and let him reach the alarm. I wanted him to call for reinforcements just so I could get more action and rack up a higher kill count. Once the signal was sent, I finally put him down.

The alarm system in this game is actually pretty cool, it shoots bright fireworks into the sky to call for help. The screenshot doesn't even do it justice; it looked way better in motion. Even though it looked like a celebration, I knew it meant a lot of trouble was headed my way fast.

I moved outside the outpost to get a better vantage point. A turret vehicle packed with highwaymen came speeding toward me, but I managed to snipe them before they could get close.

Suddenly, an enemy chopper appeared overhead. A high-level highwayman jumped out to face me, and I quickly pulled out my RPG. I tried to blast the chopper out of the sky, but the pilot was too fast and managed to fly off and escape.
How about we continue in another post?
Thanks for reading my post.