I navigated a treacherous corridor filled with fire-breathing traps triggered by pressure plates. After finding a heavy door I could not open alone, I enlisted Dao's help. By using a heavy statue to neutralize the traps and coordinating with Dao, we successfully breached the entrance to the enemy's inner sanctum.


Where I was moving ahead was the level above. As soon as I set foot on a rock, a fire thrower was triggered. I noticed there were more ahead, and it looked like all the stones beneath my feet were actually pressure plates.

I tried some jumps and speed to get ahead so I would not get burned. I already got burned a little while trying to figure out the pattern, which lowered my health slightly.

The next step ahead was the same, but as I already understood the trick, it was a little easier for me. I timed my movements perfectly to avoid the jets of flame.

Then I reached this heavy door that was impossible for me to open up alone. My character at last decided to take Dao along, as he realized he needed help with the mechanism.


I went backwards and reached Dao, where my character asked him for help. Dao suggested me to use something heavy on one switch while I'd step on another switch to open the gate.


I had to pass that fire alley again where I got fire on my body while searching. I eventually found a heavy statue that I would use for the weight-based puzzle ahead.


After picking up the statue, I noticed the switches were not working. I understood the statue was actually the key to triggering off that fire alley, making a safe path for Dao.

The two regrouped and I followed Dao. We started running ahead as if nothing happened, though I was guessing Dao would at least slap my character for the trouble.


An enemy blocked us on our way, and Dao took him down in a cinematic style quite easily. It was impressive to see his combat firsthand as we moved toward the cellar.


I followed Dao to the heavy locked door. After reaching there, Dao just started knocking on the door as if it was not new to him at all, waiting for a response.


Suddenly someone was opening the door, thinking one of his men came back. Dao kicked him to unconsciousness right as the door opened, allowing us to slip inside the cellar.
That's all for now.
▶️ 3Speak
Using the statue to disable the fire alley was a smart piece of level design. It's much better than just dodging flames every time you pass through.
Yeah, that solution felt more practical. It saved a lot of back and forth later.
Dao seems like such a veteran. The way he just casually knocked on the door and kicked the guy out was hilarious and effective.
That moment added a bit of personality. It caught me off guard in a good way.
You have a great eye for detail noticing that the statue was meant for the fire alley. That kind of intuition saves so much time in these games.
That one just made sense after looking around a bit. I try to pay attention to small clues in the environment.
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The best part of this blog was the teamwork with Dao. Using the heavy statue to solve the puzzle and watching Dao knock out the guard in a cinematic way made the entry so cool.
I liked how the puzzle and combat blended there. And the statue idea was a nice change of pace.
The fire trap corridor was very dangerous. After getting burned you finally learn the pressure plate pattern, and the timing of your jumps had good control.
Once I understood the pattern, it became more manageable. It was a good lesson in paying attention.