After a rage walker defeated me at the second well, I adjusted my strategy by luring and stealth-killing a rain slasher and a shadow hunter from a distance. Despite a rooftop ambush causing a time failure at the next site, I successfully cleansed the final well by tricking the horde away.


Last time, I took down the paper doll who chased me out of its zone, and then I cleansed the well easily, as the remaining demons were still stuck inside the barriers.


Then I rushed to the other well real fast, hoping I would be able to cleanse that one in the given time easily, but the rage walker there unleashed its rage and took me down during the attempt.


At the restart, I lured the rain slasher out of her spawn zone and when she was going back, giving up on me, I took her down from a distance from behind.



Then I went for the shadow hunter when the rest of them were stuck as I tried the same strategy and I took down this shadow hunter in stealth as well.


After cleansing that well, I went for the other one where I shot down some demons with arrows but the rest of them saw me so they reached me on the roof where I thought I was safe.


I had to change my location but the monsters kept on my trail. Still, I took them all down and cleansed this well also but the problem was, I failed to do it in time.


I had to cleanse the other well in the given time, so I went there and lured most of the demons out of their spawn zone first to open up a path.


When they were away from the well, I went to the well through an alternative route and I cleansed it when the monsters were still far from the well, and at last, I did it.
We'll continue in another post.
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All the in-game screenshots are taken by me, just the games logo is borrowed from deviantart.
▶️ 3Speak
You climbed up to the roof for a nice, relaxing sniping session, but the entire demon army decided to throw an uninvited housewarming party. They're bad people for sure, lol.
Luring the Rain Slasher and Shadow Hunter away from their patrol zones before eliminating them was a clever tactic. It made the encounters feel more like hunting dangerous spirits than simply clearing enemies from a map. Well played.