After fighting through Hiss soldiers and their grenades, I reached the Astral Exhibition. I encountered a strange, indestructible creature that tried to swallow me. I had to use my launch power to fix a door, trick the monster into a side room, and trap it there to reach Marshall.


After getting through the door, I reached a blocked path where I could hear Marshall talking. It was clear she was in trouble, so I knew I had to find a way to get to her quickly.


As I moved ahead, a group of Hiss soldiers ambushed me. They were throwing grenades constantly, so I had to stay focused on dodging while taking them down one by one.


I ran through the door to the Astral Exhibition after clearing out the soldiers. Once inside, I found a Control Point and claimed it to secure the area.


I explored the exhibition, which looked amazing, but then I noticed a strange object from the Astral Plane. It was kept in a large room and was impossible to break or destroy.


Unfortunately, my path was right through that room. As soon as I entered, the entity started moving toward me, trying to get close enough to swallow me whole.

I spotted a shutter door with a switch, but it didn't work at first. I was stuck in the room with the creature while trying to figure out how to power the door.


I realized I had to use my launch ability to throw a power circuit into its socket. This restored the electricity and unlocked the door just as the thing was closing in on me.


I had to trick the entity into the small shutter room and then quickly close the door to trap it inside. It felt like a dangerous game of cat and mouse with my life on the line, but it worked.


At last, I opened the small door leading toward Marshall. I realized the creature was likely kept there as a guard, and though I could hear Marshall on the comms, Jesse was unable to talk back to her.
To be Continued...

▶️ 3Speak
Congratulations @lazybug!
You raised your level and are now a Minnow!
The moment when you faced the indestructible Astral creature was very intense. The way you described the situation made the scene feel more dangerous.
The Astral entity was a great reminder of how unpredictable the Bureau can be. Realizing you couldn't actually damage it changed the whole dynamic of the room.
It was very satisfying to see that cat-and-mouse game end with the creature safely locked behind the shutter. Using its own persistence against it was the perfect way to clear the path.
This part of the game was outstanding. Photos you have taken are beautiful and explained the moments perfectly