I found a decoy and some supplies near the monastery entrance. I tried to distract the infected, but I made a mistake and they chased me. After I climbed a wall to get inside, Olivia asked me to start the generator, but I must clear the building and lock the doors first.


I walked ahead and found a decoy, which is a common item I can throw. I also found some more supplies near a dead body that was lying on the ground.



I was getting close to the monastery entrance and I was told to use decoys to distract the infected. I threw one the wrong way, which caused the monsters to run right toward me instead of away.



I ran out of stamina after attacking some of them, so I backed off. One infected followed me, but I killed it once I could breathe again, and then I saw some horrible scenes in the area.


I walked to the entrance and saw many dead bodies of lab scientists lying around. I took some time to check the whole area for anything useful before I tried to go inside.


I walked to the main door, but it was locked tight from the other side. I looked around and noticed a part of the wall that I could use to climb up and over.



I checked the other side of the building for a different door, but that was locked as well. I went back to the climbable wall and moved up to a good height to get inside.


I talked to Olivia, who said she was on her way. She asked me to get the generator running, so I jumped into the monastery and was happy to see no infected there for now.


I searched for supplies and found a machine that was connected to the big building. I went inside and found the generator, but I have to close the door and kill the infected before I can start it.
I'll show what happens next later.
I personally took all the screenshots from my play and I used a logo of the game from online to use in the thumbnail.
This is Pikachuuuuu signing off. Over and out.
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The generator's objective adds more pressure to the gameplay. Clearing the area and locking the doors before starting it makes the mission more challenging. It feels like something big is about to happen.
Yeah, that objective really ramps up the tension immediately.
I appreciate how you included the slower moments of searching for supplies between encounters. That balance gives the whole sequence a realistic survival feel.
Yeah, those quieter supply runs really make the survival feel grounded.
Your level lowered and you are now a Red Fish!
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