Olivia triggered a facility override that released all containment subjects, forcing me to fight through waves of infected using pure rage and bare hands. After the elevator failed during a lockdown, I climbed through the shafts to reach the surface, and finally emerged into the sunlight of the Western Alps.



Olivia sent the elevator to my floor, but the news wasn't all good. She warned me that the system override was opening every containment door in the sector, letting all the infected test subjects out of their cells and directly into my path.


I had to fight my way out of the lab area to survive. I kept punching the infected as they rushed me until Kyle's rage meter filled up, making him significantly stronger and more feral than the monsters I was fighting.



With bare hands, I started smashing and tearing the monsters apart. The sheer brutality of the combat felt exactly like Dead Island 2, and the resemblance was honestly striking as I cleared the hallway.


Once the floor was clear, the elevator finally arrived. As I stepped inside, Olivia's voice came over the comms to tell me I was on my own; she couldn't offer any more help and I had to find my own way out of the facility.


The elevator didn't make it to the top before getting stuck. Kyle had to force open the hatch in the ceiling and pull himself up into the dark, dangerous elevator shaft.


I navigated the shaft by performing some risky jumps and climbing along the internal framework. It was a tense ascent with the mechanical groans of the facility echoing all around me.


As I neared the exit, an automated announcement blared that lockdown protocols had been initiated due to the security breach. I had to move fast before every exit point was sealed tight by the facility's defense systems.


I finally reached a ladder that led out of the underground hellhole. Emerging into the sunlight was an incredible moment; the lighting was so realistic it felt like Kyle was seeing the world for the first time in ages.

Once outside, Kyle re-established contact with Olivia. She confirmed I was in Castor Woods, a small town in the Western Alps, and urged me to head downhill toward an old monastery where we could finally meet.
I'll show what happens next later.
I personally took all the screenshots from my play and I used a logo of the game from online to use in the thumbnail.
This is Pikachuuuuu signing off. Over and out.
▶️ 3Speak
So, that override turned the facility into a total nightmare. But fighting through those infected with bare hands was an absolute show of force. The brutal transition once Kyle's rage meter filled up was eye-catchy.
Yeah, once the rage kicked in, it was all about survival.
The escape sequence was very interesting to read. The elevator getting stuck and climbing through the shaft was other level of gaming. The risky jumps and dark environment made the mission dangerous.
True, that section kept raising the danger step by step.
I liked the action part of this part of the game. It was insane how you ripped their bodies. The rage mode made the combat more brutal.
Yeah, that rage mode changed the whole combat.
Olivia's warning about the containment doors opening was a chilling way to start the escape. Reaching the surface and seeing those realistic lighting effects were stunning.
True, the contrast between the warning and the calm outside was amazing.
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Using pure rage and bare hands to tear through the monsters gave the combat a raw feel. Emerging into the sunlight of Castor Woods looked like a beautiful reward for surviving the underground hellhole.
Yeah, that transition from chaos to sunlight felt really rewarding.
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