Dinosaur Scavengers of the Wild.

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I eliminated a camper and found a strategic map detailing prisoner outposts before looting supplies and saving. After a stealthy start at some ruins, an alarm triggered a frantic gunfight.

Later, I defended myself against predatory dinosaurs feasting on remains before climbing a coastal tower to survey the ocean.

After going out in the open, I found an enemy soldier in a campsite, whom I killed from behind without making a sound.

I searched his belongings and found a note containing a detailed map that talked about bringing all prisoners to designated outposts.

This evidence proved that the enemy was moving people across the island for a dark purpose.

I looted a handgun from the dead enemy and gathered some sticks nearby. I made sure to save my progress here before moving deeper into the dangerous territory of the island.

Then I walked ahead and noticed an enemy group patrolling around a ruin. I moved through the tall grass and killed one of them without making a sound, hoping to thin their numbers before they noticed my presence.

The atmosphere was tense as I stayed low to the ground, watching their patrol patterns carefully.

I started looking around to kill more of them, occasionally making sounds when they were close by, which was a risky move.

I managed to isolate a few more soldiers, but the tight quarters of the ruins made it difficult to remain completely undetected as the remaining guards began to grow suspicious of the silence.

One enemy noticed me during a takedown, and the whole place became a battlefield. I had to start shooting everyone down to survive, after which I saved my progress once more.

I went ahead and saw a dinosaur feasting on a dead body. As soon as it caught my scent, it started running towards me with terrifying speed.

I shot it down before it could pounce, and then I found the dead body it was eating, which had been mangled in a brutal way.

Further along, I noticed there was another dinosaur who was also feasting on another dead body. I decided not to take any chances and shot it from afar.

When it started running towards me, I kept my aim steady and shot it down before it could reach me.

Then I noticed there was another dinosaur at a distance, who was also feasting on another dead body near a landmark.

I spotted a nearby tower and climbed up its ladder. Once I reached the top, I found some heavy doors and noticed there was the vast, beautiful ocean surrounding the island.


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What stood out most was how you balanced exploration with danger. Finding the prisoner map added strong story weight.
Anyway, I thought this game had a better graphics as I last watched a gameplay somewhere.

The silent takedown at the campsite and the discovery of the prisoner transfer map added strong narrative depth. It shifted the mission from simple survival to uncovering something much darker happening on the island.

The transition from stealth inside the ruins to an all-out gunfight felt intense and realistic. Tight environments always increase the risk factor, and once the alarm broke the silence, it became pure survival mode. Good game.

Written By efootjoker-yt

The dinosaur encounters raised the tension dramatically. Holding your aim steady while they charged showed calm under pressure. Climbing the coastal tower afterward provided a perfect contrast.

 12 hours ago  

Climbing the tower after all that danger should feel like a brief moment of relief. The ruin infiltration turning into chaos looked very realistic.

The dinosaur encounters should add a complete different type of fear compared to human enemies, and your descriptions captured that sudden shift perfectly. Ending with the ocean view was a nice contrast.

 9 hours ago  

I liked how you included quieter exploration moments, like climbing the tower and taking in the ocean view. These pauses should help balance the constant danger and make the journey feel more immersive.