It's nice to see all the users get onboarded, but I wonder if they will stick around. I think that having good resources at starting out is good, but retention is probably another thing we have to consider.
You are viewing a single comment's thread from:
Yes, that's a problem we have that hasn't been resolved yet. Internet marketing kind of solved this through follow-ups, email series, funnels, social media engagement, and gamification. Those who succeeded made the user feel important, rather than being used. Maybe we can learn a bit from that and not throw a new user into the wilderness, more or less, after they join. Splinterlands is trying to do that, finally, through the campaign mode (which isn't released yet).