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Yes, that's a problem we have that hasn't been resolved yet. Internet marketing kind of solved this through follow-ups, email series, funnels, social media engagement, and gamification. Those who succeeded made the user feel important, rather than being used. Maybe we can learn a bit from that and not throw a new user into the wilderness, more or less, after they join. Splinterlands is trying to do that, finally, through the campaign mode (which isn't released yet).