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RE: Running a Horror Campaign: Mutations and Madness!

in Tabletop / DND3 years ago

That is the nice thing about D&D: there's usually a simple way to shoehorn in a new mechanic it lacks, or make some easy upgrades to what is already there. Too many "homebrew" systems try to force an entirely new structure into d20, and that usually indicates to me they're using the wrong core game system from the get-go. Basic tables and cause/effect systems are great for the DM toolbox though.